Drumlab MANUAL

1The three views

HOME flips between PATTERN, LAB and SEND.
g-home
PATTERN is where you write the beat, LAB is where you shape the sounds, and SEND lets you push your masterpiece to a PO-32.
Hold HOME to open the projects.
GLO shows the help for the view you're on.
g-help
GLO + HOME opens the menu.
PLAY plays and stops. SAVE saves.

2Sounds and lanes

There are 16 sounds, on the 16 white keys as a 4 x 4 grid.
g-presets
Lane 1Lane 2Lane 3Lane 4
1234
5678
9101112
13141516
The columns are the 4 lanes. A lane plays one sound at a time, so a new hit cuts the old one.
PRESETS picks a sound. The keys play them.
Sounds 1 to 4 are a kick, a snare, a hat, and then 'something else' in every kit. This is just a recommendation, feel free to break up the sounds however you like!

3Writing steps

Tap REC to turn WRITE on. The 16 keys represent the 16 steps.
g-write
Pick a sound with PRESETS, then press the steps it plays on. Press a step again to take it away. So far so good. Basically like every single drum machine ever made!
g-steps
A step holds one sound per lane. Writing another sound of the same lane replaces it.
Hold REC while it plays and press the pads. The hits land on the step nearest the playhead. AKA live recording mode!
SELECT picks the pattern, 1 to 16.
g-pattern
OCT+ copies the pattern to the next one.
Hold EDIT to clear the pattern.
LFO takes back the last change to the pattern. One step back, and no redo. Kind of like 1 chance!
Drumlab autosaves when it can, but if you really wanna be sure, then stop playing and dont touch anything for around 5 seconds!
g-save

4Accents

ENV turns ACCENT on. Press a step to accent it, or...unaccent it? Is that the right word. Unaccent. Sounds weird.
g-accent
An accent is on the step, so every lane's hit on it is louder. Be careful of those random cowbells!

5Mute and solo

ARP once is MUTE, twice is SOLO, three times is off.
g-mute
In either, a key picks its lane: keys 1, 5, 9 and 13 are lane 1, and so on. That's confusing isnt it? Just do 1,2,3,4. Whatever. I should probably review that...
g-solo

6Chain

SEL turns chain mode on. The keys add patterns 1 to 16 to the chain.
g-chain
Tap EDIT to take the last one off. Hold EDIT to clear the chain.
With no chain, the pattern on show loops. Which is kind of obvious when you think about it, huh. Like a chain of length 1. But hey, gotta write it here! Future generations, and all that...
A chain holds up to 64 patterns. That's alotta patterns!

7Tempo and swing

KNOB 1 is the tempo, 60 to 240. Why did I limit it to 60, you may ask? Oh, no reason... nothing to do with a minute having 60 seconds, and a second having 1000ms, and it being all nice and easy to figure out...
g-tempo
KNOB 2 is the swing, 0 to 12.
g-swing

8Pitch and morph

KNOB 3 tunes the sound you picked and KNOB 4 slides it from patch A to patch B.
g-pm
A step keeps the pitch and morph it was written with.
To change one step, hold its key in WRITE and turn KNOB 3 or KNOB 4. That's a step lock, baby!
To change many, hold REC while it plays and turn the knobs. They write into the steps of the sound you picked as they pass.

9Effects

Tap FX and the 16 white keys become effects. Hold a key for its effect. Tap FX again to put them away. Or hold FX for the layer while you hold it.
g-fx
STOPREPEATLPFHPF
ECHOREVERBCRUSHGATE
HALFDISTP-LFOBEND
GRAINREVRSEFMLATCH
The 16 pads are the PO-32's effects: HALF, DIST, SQUASH, ECHO, P-LFO, EQ SW, MORPH, BEND, PUNCH, 6/8, REPEAT, REP 2, FM, GRAIN, REVRSE and BOUNCE. With WRITE on and the pattern playing, they are written into the steps as they pass.
With Brothers Link on (Sync set to Lead or Follow), the pads change. Pads 1 to 8 are the same on Chipbox, Smileyface and Drumlab, and they travel over Bluetooth: STOP, REPEAT, LPF, HPF, ECHO, REVERB, CRUSH and GATE.
Pads 9 to 15 are then seven of the PO-32's effects: HALF, DIST, P-LFO, BEND, GRAIN, REVRSE and FM. They are written into the steps as before.
Pad 16 is then the LATCH. With it on, a tap holds a pad on and the next tap lets it go.
With WRITE on, hold FX and press nothing while it plays to wipe the effects from the steps as they pass.

10The LAB view

PRESETS picks the sound.
g-knobs
ALGORITHM flips through six pages. The four knobs set what the page shows.
PageKNOB 1KNOB 2KNOB 3KNOB 4
OSCWAVE: SIN, TRI, SAWFREQATTACKDECAY
MODMODE: DECAY, SINE, NOISERATEAMOUNTVELOC
NOISEFILTER: LP, BP, HPFREQQVELOC
ENVSHAPE: EXP, LIN, MODATTACKDECAYMIX
OUTDISTEQ HZEQ DBLEVEL
SOUNDVELOCPITCHMORPH
The sound plays a moment after you stop turning. The keys play the sound as you have it now.
Hold EDIT while you turn for fine control: a click moves a tenth as far.
PLAY loops the sound while you tweak.
g-loop

11Patches A and B

Every sound is two patches. SEL picks the one you edit.
g-ab
MORPH, on the SOUND page and on KNOB 4, blends the two when the sound plays.
MORPH in the FX layer plays every hit as patch B.

12Kits

In the LAB view, OCT+ opens the kits window. Every kit replaces all 16 sounds. Your patterns stay.
g-kits
SELECT or PRESETS walks the list: a rolled kit, LAB-1 and the preset kits. Each plays as you land on it, and the keys play its sounds.
g-kitlist

Preset kits: TUBE, BOX, DUSTY, TOYBOX, ELECTRO, SPACE, POCKET, ACID, CHIP.

On the rolled kit, PLAY rolls another.
OCT+ keeps the kit. OCT- puts the old one back.

13Sending to a PO-32

In the SEND view, hit the PLAY button. Now thank me later, but a warning appears.
g-send
OCT+ sends all 16 sounds, A and B, the 16 patterns, the tempo, the swing and the chain.
g-ask
The tutorial has more information!

14Projects

Hold HOME to open the projects. There are 12.
g-picker
SELECT or PRESETS to pick one!
HOME opens it. Hold HOME to close the list and stay where you were.
Hold EDIT to delete the selected project. The demo can go too, and then project 1 is yours. Restore Demos in the menu brings it back while that slot is empty.
g-delete
A new project starts from the LAB-1 kit. Whats the LAB-1 kit? Oh... you know.

16Lessons

A lesson shows a pattern as rings to play in. Press the steps the rings are on. Like guitar hero, but slower, not a guitar, and not very heroic. But it'll teach ya how to use Drumlab!
l-start

FOUR FLOOR, BACKBEAT, BOOM BAP, OFFBEAT HATS, ELECTRO, HAT ROLL.

HOME leaves. Your project comes back as it was.
When every ring is filled, OCT+ starts the next lesson.

After those six come eighteen guided lessons. A card over the controls says what to do with your hands and goes green when you have done it. GLO puts the card away and brings it back. GLO + HOME leaves, and your project comes back as it was.

GET AROUND, PLAY A PAD, YOUR FIRST BEAT, SOUNDS, ACCENTS, TEMPO AND SWING, PITCH AND MORPH, PATTERNS, CHAIN PATTERNS, MUTE AND SOLO, PUNCH-IN FX, UNDO AND CLEAR, SOUND LAB, PATCH A AND B, ROLL A KIT, SOUND ENGINES, SEND TO THE PO-32, A BEAT FROM ZERO.

17MIDI

MessageWhat it does
Notes 0 to 15, and 36 to 51Play the 16 sounds. On 36 to 51, a velocity over 110 is an accent.
Notes outThe pads send notes 36 to 51 on channel 10 whenever they sound.
Program change 0 to 15Picks the pattern.
CC 10264 and up plays, below stops.
CC 103The tempo, divided by 2.
CC 104A value of 1 sends to the PO-32.
Clock, start, stopOut when MIDI CLOCK is SEND, in when it is FOLLOW.
While it follows a clock, the tempo turns cyan.

18Backup and restore

The Projects page downloads any project, or all of them in one file. It puts them back the same way.
A project is a .drumlab file. A backup of everything is one .json.

19The numbers

Sounds16, each with patches A and B
Lanes4
Patterns16
Steps in a pattern16
Chain64 patterns
Effects16
Tempo60 to 240 bpm
Swing0 to 12
Projects12
Undo1 change

20Updates and rescue

Install and update with the install page.
If your FM-1 is stuck, hold OCT- while you plug it in. The install page takes it from there.